Portfolio
Thesis
2021
App Design, App Development, Animation
A Gaseous Pollutant Control System with a device measuring CO, NO₂, SO₂, O₃, and PM, plus alarms and RGB LED. Data is shown in a mobile app and website, with alerts and graphs; can link to industrial ventilation and safety systems.
User Experience Design
2021
UX Design
A redesign of SENASA’s pet travel platform, integrating it into the Mi Argentina app. Research, interviews, and tests improved UX and mobile interface, making the procedure to travel with pets abroad simpler and more intuitive.
3D Animation
2020
Animation
A 3D animation project creating a short TV ad. It explores 3D animation basics, modeling, textures, lighting, camera techniques, rendering, and sound to learn audiovisual storytelling and animation methods.
Interactive Experience
2020
Web Development, Art Work
A 3D interactive experience on media "infoxication." Users select a topic, navigate a labyrinth to gain knowledge, facing distractions like ads, messages, and over-information, reflecting how excessive inputs hinder focus and learning.
Augmented Reality
2019
Augmented Reality, Art Work
An AR experience with three interfaces—spatial projection, tangible fishing rod, and mobile AR—showing how overfishing predatory fish leads to jellyfish overpopulation and ecosystem imbalance, visually reflected in 3D and projections.
Multisensory Experience
2019
Electronic Development, Art Work
A multisensory interactive experience where users throw balls at wall targets. Success triggers screams and breaking objects, reflecting domestic violence, disguised with fair visuals and smells of popcorn and gum.
Interactive Experience
2018
Electronic Development, Art Work
An interactive experience where users pull a rope to move a figure and light pink LEDs. Inspired by "Accessory Woman," it reflects media’s stereotypical view of women, with a Geisha figure symbolizing oppression.
Augmented Reality
2018
Motion capture development
A 2D multiplayer motion-capture game based on Beer Pong. Players throw a virtual ball to fill opponents' glasses, earning points. Orange glasses give double points; the first to fill the glass wins.
Videogame
2017
Videogame development
A 2D game controlled by jumping on pressure plates. You play as a child in a toad costume at Tomorrowland, dodging spectators, collecting candy, and defeating a cake-throwing boss.